Possessions are the foundation of a team's offensive and defensive efficiency.
A team can't score if it doesn't have the ball.
Basketball has evolved over time all because of possessions.
Dean Smith ran the 4 Corner Offense to stall the game. In the 1982 ACC Championship game, North Carolina held the ball for almost 7 minutes in the second half and beat Virginia 47-45.
By 1985, the NCAA adopted a shot clock to end this strategy. And in 2015-2016 season, the NCAA reduced the shot clock to 30 seconds.
These rule changes increase the amount of possessions per game.
Possessions is not an official NCAA statistic. It must be estimated.
In a perfect world, possessions would be defined by an action on a box score. A possession ends in any of the following situations:
This isn't always what happens or how a team gains a possession.
In large part because of fouls and free throws.
For example, teams are awarded 1-and-1 free throws after their opponent commits 7 team fouls. If the first free throw is made, a second one is awarded.
If a player is fouled shooting a 2-point shot, it gets 2 free throws. A player can also be fouled when shooting a 3-point shot, meaning 3 free throws are awarded.
A player can be fouled on a made shot, and earn an extra free throw. Known as an and-1.
These variables mean possessions must be estimated because you can't always know how a team gets to the foul line.
Possessions have 4 main ingredients:
Possessions = FGA - OR + TO + (.475 * FTA)
The free throw multiplier is required because it's difficult to determine how a team made it to the foul line.
A team awarded 2 foul shots accounts for 1 possession. If it a team is awarded a foul shot after a made basket or gets an and-1, the single foul shot doesn't result in a new possession. The made shot is the only possession.
KenPom uses the .475 multiplier. The .475 multiplier estimates how many free throw attempts equal 1 possession. The key here is its slightly less than one-half. This figure comes from play-by-play data.
Others have used .44, .40, or .42 as the multiplier in the past. The difference between these and .475 comes to about a 1% change in the efficiency calculations.
Possessions are counted for both teams and averaged.
Let's take the 2016 NCAA Title game between Villanova and North Carolina.
Villanova attempted 48 shots, recorded 2 offensive rebounds, 10 turnovers, and attempted 17 free throws. This results in 64.075 possessions.
Possessions = 48 - 2 + 10 + (.475 * 17) = 64.075
North Carolina attempted 63 shots, grabbed 16 offensive rebounds, turned the ball over 11 times, and attempted 13 free throws. That's 64.175 possessions.
Possessions = 63 - 16 + 11 + (.475 * 13) = 64.175
The average of these two numbers is 64.125.
The 2016 National Title Game had around 64 total possessions.
This is the foundation that is used to manage how efficient each team was in the game.